Totk 60 fps reddit

Totk 60 fps reddit. on a 5600X, I get 50-60 in most areas, with drops into the 40s and 30s in demanding places like cities. Steam Controller Settings "Steam Deck Rear Button" (Open Yuzu/ToTk in Game mode, steam button > controller config> enable back grips>assign button) You're talking out of your ass bro. Hey, is there any way to unlock fps without speeding up the game? I'm playing totk, and I have a 60fps mod, but I guess it isn't working. That's why most people use a dynamic FPS mod, which adjusts the game's speed based on the framerate. I find it's just increasing the game speed, which doesn't seem like it's actually 60 fps. I've been searching for a 60 fps patch and can't seem to find one that works. Only in towns I get 50 fps. 0 mods on a 1. I experience next to no stutters and i generally get more consistent fps. When I do this, the Links walk speed is his run speed. Manual GPU Clock Control ON. 2) which does NOT include a cutscene fix yet. With high end intel 12 series and ryzen 5000 60 fps isn’t constant in heavier areas, so 45 fps is the best option. Nope. What’s seriously going to affect TotK is the frames being below 30 fps and the resolution feeling like a 480p at best. I followed the config guide to the letter but TOTK still runs with a lot of stutter and Framerate slowdowns on my machine, is that normal? Mine do with the 60 FPS patch on Yuzu. In dynamic fps 60fps mod, I changed the . Some Shrines have been capped to 60 FPS to allow for a proper completion at unlocked FPS. Then you really take advantage of the extra L3 cache on the 7000X3D options. 1: Chuck's Dynamic FPS mod. Very noticeable. But 95% of the gameplay I'm doing it at 60 fps. Now I can play 60 fps at 1080p without frame drops. Some experts do claim that the human eye can see above 60fps. I get almost locked 90s in shrines and dips to 70-80 in the open world. Hey I haven’t had my steam deck for a while but when I did have one I would manually set gpu clocks to 1400mhz or 1600mhz in yuzu and was able to run Mario odyssey at a constant smooth 60fps where as before doing that I would get 45-48ish fps, try doing that with the steam menu, I hope it helps in any way! Refresh Rate 60. GPU Clock Frequency 1000. Just got the game too, it seems to run really well, i got the 60fps mod and some others and managed to find a fix for the cutscenes to not be sped up, which was a issue on botw too, but there are fixes for it, im playing the 1. May 1, 2023 · Do not mix with Dynamic FPS; DynamicFPSv1. Please correct me if I’m wrong. ini Extract into the game mod folder (in the Yuzu game list, right click TotK, then Open Mod Data Location); It should also work similarly with Ryujinx Get information on everything revolving around piracy on the Nintendo Switch from apps, games, development, and support. 5. That wouldn't be dynamic. For comparison both Mihoyo’s games run like magic, I don’t know how they do it but it just works. Look at all the nintendo games that focus on being a good game rather than having some gimmicky bullshit like RTX. I can easily notice framerate drops with static 60 FPS, with the Dynamic FPS setting to 60 the dips seemed to be smoothed out more. Variable refresh rate monitors can help smooth out the experience a little bit, but 30 fps lock is still the best way to play at the moment IMO. 1 version of the game. 100% speed limit just means the games is running at the intended speed, which with a 60fps mod should be 60fps. I am running high end hardware (4090 i7-13700) so may not be possible for everyone. 0. Fixed weapon throw vertical camera speed. true. I am able to hit 60fps but I've got a 7800x3d and a 3080ti. At certain landmarks in the depth may drop to 45ish though. it literally has prebuilt, drop in, lazy packs It's worth noting that even most of the tutorials you're following can't maintain a stable 60 FPS. like I said, if the game is stuck at 30 with Vsync and framerate limit enabled, then the mod isn't working. Updated to the latest 60 FPS patch (v0. It can sometimes reach higher, but most of the time in open area, the fps is just under 60fps. I'll take fortnite, valheim, Valorant, overwatch, doom, etc type graphics with 144+ FPS at 1440p over the bullshit "next gen" games coming out recently. Yuzu has to brute force some stuff to work or isnt nearly as well optimized/translated so its harder, im sure in the future all switch games will be as easy as it is now to emulate wii games (next 5 years will probably make this possible, 50% better cpus (maybe arm), 50% yuzu/ryujinx updates) Trying to get Totk 60 fps mods to work Hey there, ive been trying all different kind of combinations with mods, settings, I cant get over the 30 fps cap no matter what i try. But if I load fresh from launch to the depth, the fps is higher around 48-52. Do not mix with Cutscene Fix; Do not mix with DynamicFPS++; Do not mix with DynamicFPS++30; Make sure to reenable the relevant lines in the 60 fps pchtxt file if you are using this with static 60 fps Welcome to Reddit's home for The Legend of Zelda™: Tears of the Kingdom mods on Ryujinx, Yuzu, and modified official hardware. A subreddit moderated by modders for the modding community. TOTK broken physics with 60 fps enabled Reddit's home for all things related to the games "Star Wars Jedi", and its sequels by Respawn Entertainment. ini file to 165fps (I know that the fps can’t reach that but I just want the fps to go higher than 60fps). I have an RX 6800 and I'm playing at 60 fps with 2x resolution scale. Such as: Using Yuzu 1680 with Dynamic FPS 1. A good middle ground is getting dynamicfps++ and capping your frames at 45 or 50. But heavy overclocking can damage the system. Either use the 60fps_stable_static patch, and / or the DynamicFPSv1. 30fps runs fine on a lot of setups though and doesn’t require a very powerful gpu to manage 4k i tried a lot of mods, versions, used vulkan cache, used a lot of fix, but it doenst get at 60 fps in never only in inventory i have a I5-12400f, RTX2060 SUPER, and 16gb of RAM how a guy on youtube runs TOTK at straight 60 fps with i5-9 gen and a GTX 1650 AND I DONT? A place to share your love for and discuss everything PlayStation VR and PSVR2. TOTK 1. There are guides out there but I can help if needed. If totk was released for some reason on wiiu yes, cemu emulates games way beter than yuzu. Any fps above 60 you run the risk of timing issues in cutscenes and other areas, that's why I have it set to 60fps max instead of uncapped. 3. The difference is significant for me. It does however include the dynamic FPS. Welcome to Reddit's home for The Legend of Zelda™: Tears of the Kingdom mods on Ryujinx, Yuzu, and…. On i5-12400f and RTX 3060 Ti. 2. But I haven't gone past the first big cutscene near the very beginning because the video is sped up, making the audio lag way behind. A way to limit the game to 60fps is needed. 86K subscribers in the yuzu community… If you're talking a solid 60 (meaning 60fps even in crowded areas and towns), you're going to need a top of the line CPU and a graphics card that won't bottleneck it. My monitor is Gsync too, so any fps fluctuations down are handled by Gsync and go unnoticed unless I'm looking at the fps graph. May 13, 2023 · Early Friday, a Reddit poster published a "beta" dynamic FPS mod for Tears of the Kingdom, claiming it works alongside the existing 60 fps mod to smooth out performance when the framerate We would like to show you a description here but the site won’t allow us. 1 version of the game, if hwhat fixes i did bc i tried a lot since the cutscenes were playing sped up with just the static 60fps Overclocking RAM from 1,6Ghz to 1,8Ghz on the switch let run this game in instant stable 30fps without fps drops. You also can heavily overclock the switch and totk runs at 60fps stable after. its main drawback is the added latency because the processor needs to look at both frames as well as take the time to generate that frame, and it also Did some research on that. But even if it was not the case, higher frame rate can still give a better and more fluid experience by reducing motion blur for example, and overall increase fluidity in gameplay specially in fast paces action, I have tried this myself and there actually is a bit of a difference in the game I tried it in. I have been seeing a lot of people posting here and on YouTube gameplay of TotK running at 60fps and 4k, which is beyond amazing that this early in the emulator lifecycle and the game itself just being released people are able to achieve this. async shader building will lead to buggy weapon icons. I tried using the 30 FPS one, and it actually makes it worse (game will go dark all of a sudden, stutter a lot). My specs are Ryzen 7 5800x3d 6900xt with 32gb DDR4-3600 ram, running with vulkan, game version 1. the TV has a processor on it, that using AI to "make" a frame from the frame before and after and guesses what the image looks like between the consoles generated 30 FPS, to make a pseudo 60 FPS. 1. i didn't play TOTK since may and I wanna know if it is playable at stable 60 fps without stuttering because stuttering is the main reason that i didn't play this game I really wanna play it i played BOTW and had so much fun , thanks . The game internally uses double buffer sync so if you can't hit 60, it drops to 30. You should at least be able to see 60 fps at the main menu if it's working (and with your CPU I think you should be able to get 60 in game). The 5800X3D is 5 to 10 FPS better than the 5600X, if you want over 60 FPS, you need the increased IPC and doubled L2 cache of the 7000 series. 5 beta 3 60 FPS mod, plus 1920x1080 resolution mod. Tails of Iron is an epic RPG Adventure with punishingly brutal combat and was developed by Odd Bug Studio and published by CI Games and United Labels. Note : keep in mind to not blindly paste the applications into the switch files. Been playing TOTK, but just can't figure out which would be the recommended settings. I’m using Legion slim 5 with R7 7840H and RTX 4060. I have both EA and Mainline build. 60 fps GBA temp thread: ( here you can even request games , some games also have a cheat for a better resolution with 30 fps instead of 60 ) Sysclk ( overclocking ) Edizon cheats FPS locker alternative. PowerTools config SMT Enabled (for better frame pacing) Governor Performance. 1 and patch 1. Get information on everything revolving around piracy on the Nintendo Switch from apps, games, development, and support. 1069, install game update 1. Dynamic FPS cap. The TV, therefore, is receiving a 60 fps HDMI signal, and has no idea it's frame-doubled 30 fps and not native 60 fps. 1. So I don't think the issue is your RX 6600 XT from the same gen (RDNA 2) Only time I had to remove the 60 fps static mod was for Fire temple, because there I get 45-50 fps and game runs in slow motion in some parts of the dungeon. Allows the game to cap FPS depending on different circumstances. Edit: If you want fixed cutscenes at 60 FPS, you must use a separate mod. The 60 FPS makes link go really slow (I expected that one), and just playing it normally seems to be the best way. Welcome to Reddit's home for The Legend of Zelda™: Tears of the Kingdom mods on Ryujinx, Yuzu, and modified official hardware. Apr 3, 2024 · Update to Yuzu 3589 or Ryujinx 1. Does the 60 fps mod in TotK breaks physics? In BotW going beyond 30 fps was fine for 90% of time, but there was the odd shrine with physics puzzles that was either extremely difficult due to the high framerate or impossible to complete altogether (I think there were 2 such shrine puzzles overall). Fixed Video Audio Desyncs. Fixed bow vertical camera speed. I use the 60 static fps mod with dynamic fps then set the yuzu speed limiter to 150%. Any lower specs than that you’ll be lucky to get 45fps stable. That being said, if you enjoy a game and you have sufficient money consider supporting the developers by buying it :-) No one, anything posted here, or any content is endorsed, sponsored, or posted by, for, or on Nintendo's behalf. However this is switch emulation that we are talking about, even on switch the game is not able to maintain 30 fps stable so I think it will be a while until it can reach the optimal state like cemu did with botw. 60 fps on TotK comments. the "framerate limiter" is actually an emulation speed limiter. Can vouch for mainline build being smoother and less glitchy/stutter plus higher fps. Temp goes around 1-3 degrees higher then. Check for Chuck's mods here on Reddit and pay attention to whatever version of the game the mod works on. the game runs fine. Fixes Menu and Map speeds. We would like to show you a description here but the site won’t allow us. The game only goes to 60 fps when the speed is doubled when i press cntrl+u. Persistent Profile Enable. bro what are your specs pleaase i have an asus laptop i5 9th gen and a gtx 1650 and 22 gb of ram and the game still runs like ass even after using the fps++ mod and the totk fix If the mod is checked under the game properties I don't see why it wouldn't work. AKA PSVR, PS VR, PlayStationVR and formerly Project Morpheus. But I can't say the same with 60 fps. Scales the game to run at the correct speed no matter your framerate. Get the Reddit app Scan this QR code to download the app now. Water temple was almost unplayable. The 60 FPS patch does not fix them. No way, I can play at solid 30 fps with my i5 10400. I experience more fps drops and stutters with Dynamic + static 60 combo. 45 votes, 97 comments. Maybe 45 could be a good option but you can tell is a little bit difficult play at completely 60 fps without any problem with a Intel CPU i5 10th generation with base clock just an overclocked CPU could reach. Hi. I just got TotK up and running on Yuzu along with several mods from the TOTK-Mods-collection and it ran great. 2 4k 60 fps (1008p x2 Even if TotK the game runs at 30 fps, the Switch OS outputs a constant 60 fps, and it will output each frame of a 30 fps game twice in order to maintain this. Members Online. the title is a joke because of how ridiculously easy it is to do this. To my knowledge, even the most high end PC money can buy cannot lock 60 in ALL areas of TOTK currently. In combat and some dungeons, it absolutely tanks in performance. Got everything setup using latest Ryujinx, latest TOTK patch on M3 Max. "oh man I saw a neon sign reflex in a puddle" ffs who cares. 4 mod and set MaxFramerate = 60 in the . Fps++ is way smoother for me. So Nintendo can’t fuck this up on release, they have one chance to give us a solid 60 fps experience with no stutters. r/Accounting This subreddit is devoted to sharing the wonderful Touhou series with the Reddit community. I am getting 55-60 fps on land and sky. TOTK - With Dynamic fps + dynamic 60 fps mods, the game still running at 20-30 fps in overworld if I set GPU to HIGH, if set at NORMAL the game run at 35 fps but slowmotion wtf? Thanks comments sorted by Best Top New Controversial Q&A Add a Comment I've been running 4ifir, along with Reverse NX, to hit 720p with FPS locker to hit 60 fps. I can confirm that the FPS INI setting gives smoother performance for me than the static mods. I've been dying to get ToTK to run smooth, but with the 60fps fix and the dynamic mod I still only get around 30 FPS on my RTX 3080 and R53600. This is the subreddit for the Tails of Iron gaming community. 84 votes, 151 comments. Or check it out in the app stores 5900x cannot do 60 fps in TOTK unfortunately Reply reply [deleted Technically yes it should perform 60 fps stable if your hardware is capable of handling 60 fps stable. I’ve tried the various different FPS mods (dynamic fps, static 60fps+, combinations of those and others, etc), with stationary vs portable modes, but all seem to lock at 40fps regardless. Fixed Autobuild Icons. what you wanna do is use async for the first half hour or so to build the initial chunk of shaders, then turn it off and clear the Cache Storage from the game (not the pipeline cache!) to refresh the icons and make And with variable refresh rate working perfectly with TotK/Yuzu, there is literally no reason to cap the framerate to 30, or 60 (at least up until where I've played so far, like 10 hours in) Reply reply Make sure you use the right mods for your game version. ini Extract into the game mod folder (in the Yuzu game list, right click TotK, then Open Mod Data Location); It should also work similarly with Ryujinx 60 fps is pretty hard to hit even with the best hardware. hey friend i know youre asking for 60 fps but i have nice rig 5800x OC + 6800xt and im not able to keep constant 60fps on 4k not even 1080p in some areas and the fps variantion really annoyed me, i put 30 fps and never thought of it again while playing the game We would like to show you a description here but the site won’t allow us. With dynamic, the game speed isn't tied to the framerate, so whether the game's running at 30 or at 60 your game still runs at full speed (you could even increase the "speed" in the emulator, which just ends up raising the framerate cap beyond since the dynamic FPS mod will ensure the game speed is consistent) A way to limit the game to 60fps is needed. I've been playing Totk since Day 1 on my Totk Oled and it's nowhere NEAR 60 FPS. I know the CPU is outdated and the game is still new + the emulator needs to be ironed out, but I was just curious. 5K subscribers in the totkmods community. I’m using Custom mode with everything set to max. 08, enable multicore settings in Yuzu, and configure Vulcan graphics API for stable 60 FPS in The Legend of Zelda: Tears of the Kingdom on PC. I was getting about 30-40 fps for using the 1. inm fkv bwdcis iocaonx pfegkc etszs qda azhptbg gpdh gzaiz